![]() If you’ve got points burning a hole in your virtual pocket, spend them on immediately relevant options. This applies to way more than conversation. Return to the game, and you’re free to speak. ![]() In almost every situation, you can enter the menu, and pour points into the relevant category - Body, Reflexes, Technical Ability, Intelligence, and Cool - mid-conversation. That icon corresponds to the Attribute categories in the Character. As you can see in the image above, an icon appears to the right of the dialogue, showing you the minimum requirement for speaking your mind. Image: CD Projekt Red via Polygonįor example, you’ll spend a lot of time in conversation, and occasionally a dialogue option requires a certain Attribute value. V can only say “Something’s off about her” if they have at least 4 Attribute Points in the Reflexes. Our solution: Hoard them until you know that they’ll make a difference. You’ll keep accumulating points as you play, earn XP, and level up, and if you’re anything like us, you won’t have particularly strong feelings about how to spend them for a while. Your earliest decisions won’t stick you in a play style. There really aren’t any wrong answers, so go with your gut. Spend Attribute Points and Perk Points when they make a differenceĬyberpunk 2077 asks you to spend points during character creation, a moment at which you know almost nothing about the game. Want to hack bad guys on the street instead of busting in with guns blazing? Put points into Intelligence, which increases your cyberdeck RAM capacity (think of this as mana/magic points/MP) with each level. Want to unlock every door you see? Pump points into Body (strength) to force them open or Technical Ability to pick the locks. Here’s another way to visualize Cyberpunk 2077’s Character menu organization: If you want more cool stealth-focused moves, spend a Perk Point on Hidden Dragon, which is a perk available in the Stealth skill (Cool > Stealth > Perk), and then you can “perform non-lethal aerial takedowns on unaware targets.” If you want to play stealthily, for example, pump Attribute Points into Cool, which increases Crit Damages, Resistances, and Detection Time. Perk Points offer bonuses in Skill trees nested underneath Attribute categories.Attribute Points make V stronger and better in broad categories like Body, Reflexes, Technical Ability, Intelligence, and Cool.Spend more of these on V, and you’ll increase the variety of things they can do. Attribute Points and Perk Points let you buy optionsĪttribute Points and Perk Points let you buy options. Pick whatever you like for whatever reason you deem appropriate. You’ll spend the rest of the game earning experience to pump into and mold your V into whatever you like. The only difference is the backstory, which gives a bit of flavor to your character. They’re just backstories, each of which informs your version of V, the main character.Įach has its own introductory prologue mission, but every version of V begins with the same build. In any other game, you’d think of them as classes. Nomad, Streetkid, and Corpo are V’s Lifepath. No classes but what you make Image: CD Projekt Red via PolygonĪt the beginning of the game, you must choose between three backstories. Knowledge is the antidote for confusion, and the world of Cyberpunk 2077 is confusing, if only because it’s so different than ours. You’ll learn a lot more about the world, which is where you’ll spend all of your time. Role-play as a conversationalist, taking every opportunity to ask the optional questions highlighted in blue. Cyberpunk 2077 is in no hurry, and you shouldn’t be, either. We’re writing this first because it’s kind of jarring, and we wish we’d have known this before we started. If you’re familiar with pen-and-paper RPGs, think of it as a campaign, rather than a one-shot. You can spend hours investigating, traveling, building relationships, infiltrating, hacking, and discovering Night City and follow that with action scenes that rival Hollywood blockbusters.Įxpect a campaign heavily weighted toward role-playing along the critical path. Pace yourselfĬyberpunk 2077 is both an action game and a role-playing game, but not at the same time. We’ll demystify the game, teaching you what it took us hours to learn about its pace, conversations, classes, skills, headshots, side missions, finding loot, and why you should totally do optional objectives. ![]() Polygon’s Cyberpunk 2077 beginner’s guide is full of tips and tricks and advice and explanations that we wish we could’ve read before we started. Others will have you fighting against your instincts. It unfurls more like a pen-and-paper role-playing game than a video game. It took us a while to wrap our minds around Cyberpunk 2077, because it’s … different.
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